fsr 2
AMD FSR 1.0 vs. FSR 2.0: Which upscaling tech should you use?
We want our cake, and you bet we're eating it too! What gamer doesn't want beautiful graphics and high frame rates? AMD's FSR, or FidelityFX Super Resolution, does just that by using upscaling technology. To compete with Nvidia's DLSS (or Deep Learning Super Sampling) in the battle for the best graphics cards, AMD has introduced FSR 2.0--but the original FSR is sticking around and still widely available. Should you be using FSR 1.0 or FSR 2.0?
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Spider-Man Remastered swings onto the PC platform
After spending many hours completing Spider-Man Remastered main story and being unable to tear ourselves away from the screen, editors at BabelTechReviews (BTR) recommend it as a great game with a few flaws. Mark Poppin, Mario Vasquez, and I have collaborated on this review, each of us playing the game for 20 or more hours. We cover the gameplay, updated performance with Thursday's patch, and IQ (image quality), which includes ray tracing and testing AMD's and Nvidia's upscaling solutions. Spider-Man Remastered was released originally as a PS4 exclusive in 2018 and two years later was remastered for PS5. Sony then gave it a complete makeover when they ported it to the PC, complete with ray-traced reflections, and together with all the downloadable content, it was released on August 12, 2022.
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Cyberpunk 2077 user-made FSR 2.0 mod dramatically improves performance
Last week AMD made its killer Fidelity FX Super Resolution 2.0 (say that five times fast) upscaling technology available for all developers to implement in their PC games. "Developers" is a broad term, of course, and it technically includes tireless PC game modders, who love nothing more than to tinker with releases until they're better, stronger, faster than they were before. Such is the case with Cyberpunk 2077, CDProjekt Red's troubled sci-fi opus, and a selfless and intrepid modder known only as PotatoOfDoom1337. The FSR 2.0 mod for Cyberpunk allows for advanced resolution super sampling on more or less any graphics card. Unlike Nvidia's similar DLSS technology, it doesn't require developers to apply game-specific machine learning algorithms, and it works on any graphics card from any manufacturer.
AMD's FSR 2.0 is John Henry versus Nvidia DLSS's machine learning
The image-quality battle brewing between AMD and Nvidia is heating up. And this week, the back-and-forth regarding Nvidia's deep-learning super sampling (DLSS) and AMD's FidelityFX Super Resolution (FSR) is taking on a human-versus-machine angle. To be more specific, AMD believes the humans responsible for FSR are sometimes more effective than the machine learning that Nvidia uses for DLSS. AMD introduced FSR 2.0 last week, and it emphasized that it isn't using any machine learning to accomplish its impressive upscaling results in games like Deathloop. Now, AMD is explaining a bit more about why it is using hand-coded algorithms as opposed to DLSS, which uses a method where a computer trains itself to recognize what a perfect frame should look like at the highest possible resolution. "In any science, which includes software engineering, discoveries are made by analyzing data from experimentation, resulting in mathematical models that can explain the results," reads an AMD blog post.